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- 10-30-2004 12:33 AM #21
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I hear what you are saying, but WebTV sucked and didn't have much future anyway. Segas situation wasn't good even without MS. I don't know much about the other things you mentioned, but I do know that WM9 really is a good thing and I think MS and Voom could do great things.
Originally Posted by billr
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- 10-30-2004 12:33 AM # ADS
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- 10-31-2004 03:57 PM #22This whole story is false.
Originally Posted by billr
Sega was dead already after Sony released Playstation, the first fully 32-bit console just few weeks after Sega's Saturn. It was 10x easier to develop anything for PSX than Saturn, thanks to its architecture (Saturn had dual RISC CPUs and nobody could use it effectively back then) and better tools.
Intially they were set to be released at the same time in US but when Sega learned Sony's plans, they suddenly released 43-4 motnhs earlier (I don't remember exactly), screwing up their developers, marketing plans, everything.
Sony silently corrected everything they've learned from Sega, got a free ride to build up a perfect marketing plan against Sega - and pirced Playstation $100 cheaper. Nail, hit, bang - Sega screwed up everything royally..
After this point Sega was bleeding heavily, continuously until they stopped console manufacturing. BTW it took 4 years for Sega to come out with its 128-bit Dreamcast (1999) - four years of consistent loss killed the company financially, they stopped Dreamcast roughly a year later (2001 March).
Sega's death has nothing to do with MS.
First and foremost: OpenGL != IRIX GLOn DirectX, Rick Belluzzo was running SGI. M$ came calling, and contrived with Belluzo to start building machines based on NT, as well as IRIX, SGI's Unix varient.
As part of providing the port to NT, SGI disclosed everything that gave SGI it's edge in graphics, especially GL/OpenGL (which SGI invented).
Second: OpenGl v1.0 was published in 1992, already under open standards.
Windows NT 3.1 was introduced in 1993, v3.5 a year later.
Third: Kurt Akely was the man behind the OpenGL API - he started developing it in 1989.
As I said: OpenGL was open from its beginning.M$ got cross liscensing of OpenGL technology, the NT systems pretty much were expensive, and delayed and bombed. Belluzzo leaves SGI with a golden parachute, goes to Microsoft, waits for a year, gets promoted to CEO, leaves with another golden parachute for his reward for delivering SGI on a platter. DirectX moves from a lame also-ran against OpenGL, to moving in front of it. SGI almost dies but is starting to come back, mainly from large government super computer contracts, bit a shadow of it's former self.
SGI move on this was intentional: they were against a multi-consortium backed PEX/PHIGS standard.
Before you think only MS had monopolistic moves, take a closer look on SGI as well...
Whereas WebTV idea was very good, the approach, the technical execution was permature and lame at the time and became obsolete when broadband exploded in the US and PC for less than $500 arrived.WebTV started out great, a real contender for getting internet into the living room.
An innovative product from very bright people. Totally absent from any Microsoft code. M$ comes in and offers an incredible amount of money to buy them out.
It happens, they put out a "new" release based on WinCE. It sucks. They kill
development of Java support and just milk the existing customer base but don't advance it, encouraging WebTV owners to move to Windows PCs. It stagnates for years, evolving into a mutant mix of 4 year old software with an MSN graphics front end pasted on.
Nice but false.It's the kiss of vampire death of Voom gets into bed with them.

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