I've read that glasses-free 3D is the same as passive, which cuts the vertical resolution in half. So it'd be only 1080p 3D. I'd rather get an active 4K or 8K or whatever and get 3D at the full resolution of whatever the resolution is. I wouldn't want any resolution degraded.
The glasses free panels do reduce the 4K resolution visually, but I wouldn't go as far as to quantify it. The specs are just not yet published. What happens is these companies are using a 4K TV and modifying it so the picture processing and display is 4K but what comes through to your eyes is obviously lower, especially if you put them next to a passive 4K panel with 3D display.
Krell said: Plus IMHO again, you need 4K to do adequate resolution 3D using passive glasses. (Correct me if I'm wrong, but I believe passive halves the resolution of the set, hence the need for 4K.)
The debate over passive panels reducing the vertical resolution to 50% is not exactly correct. While Samsung claims passive does cut the vertical resolution while their active panels offers full 1080p ( 2160p for 4K sets) vs. LG who claim there is no reduction and the vertical is still 1080P (2160p for 4K sets.)
Here is the explanation and why the controversy:
(Numbers for a 2K TV):
In a passive set the picture is displayed as 2 images overlapped 1080p x 1920 left and right eye. The film pattern retarder ( FPR ) on the screen surface will filter half the image in a line slicing pattern so that there are only 540 lines for the left and 540 for the right for each frame. But when you put on your polarized glasses the
3D image overlap
fills in so that the image converges in your brain to a full 1080 x 1920. A 2D image will be missing the right eye so with polarized glasses the screen will have only one 540p image visible and a fine set of horizontal black lines becomes visible. Of course you wouldn't watch a 2D program with polar glasses would you? So the truth is, a passive TV still offers a full 1080p 3D vertical resolution. In effect, nothing is lost.
In an active TV, we still display the two 1080p x 1920 images on the screen at the same time, but to build the 3D effect, as you know, the active glasses sync with the tv and the left and right eye alternate fast enough so your brain combines them as one 3D image. The resolution is still 1080 x 1920. Some claim that active 3D TV's causes them headaches. It is my opinion that active TV's with lower refresh rates such as the older 60 Hz and 120 Hz had more problems with this than today's 240 Hz active screens. The faster the switching between left and right eye the less chance your brain will see the switching and manifest it in a headache.
More likely, headaches with all 3D are caused by extreme ranges of negative and positive parallax which makes your eye muscles strain to converge the 3D ( to avoid the double images ) For example, when an object real or illusion as in stereoscopic 3D, is very close to you in front of your screen, your eyes will cross and this works the eyeball muscles. When an object is way behind the screen your eyes have to diverge ( a Marty Feldman eyes ) to keep it in view as 3D. Now when both are on at the same time, your vision really has to work hard and all this eyeball muscle work causes eye fatigue and headaches. Therefore the 3D design of the program can and probably is the real culprit of eye strain and headaches. The reason for this is that most people are not satisfied with subtle 3D entertainment. They want extreme "pop out" and that extreme over a couple hours movie can cause severe eye strain.
What claim the active panel TV makers can legitimately make is that their sets offer 1080 x 1920 to each eye, but you only see each eye separately and 50% of the time it is shut down or blacked out by the glasses. The Passive TV makers can claim that their sets offer 1080 x 1920 all the time because the 3D picture is constructed of both left and right eye images that are 540 x 1920 each. Then the combined resolution in your brain sees is 540+540 x 1920 pixels per frame.
Bottom line is that 4K passive doesn't get reduced to 2K for 3D. It will still be a full 4K image. ( 2160p x 3840 ) In addition, the 4K not only increases your pixel resolution but also adds additional color gamut and depth offering higher number of colors to reduce banding and posterizing artifacts on the bigger screens.
So, what 3D does get halved in 3D resolution? There is a format used by many 3D distribution systems such as YouTube where the video is actually a 2D 1080 x 1920 image that is cut in half where the left half is left eye and right half is right eye. This is called side by side half, or SBSh. There also is an over under format that also suffers a loss of resolution. SBSh allows transmission compatibility with 2D transmission but you still need a 3D TV placed in SBSh mode to view it. Blu Ray disks do not use SBSh. They use a very special and complex coding called MVC or multi view coding where we have a dependent view and an independent view. The dependent file is used to calculate the right eye image from the independent view or left eye file. The decoder in your blu ray player will recreate the 3D for the TV to display. How this is done is beyond this post. but it's like a method of file compression.