Very old games never took into account faster processors. When you play them, they move incredibly fast as they were set to run at a . The opposite is true as well. Games typically are set to run at a set pace. The program is coded so that if it can't keep that pace, it starts to drop frames so that the player doesn't feel like he's going in slow motion. If the game does have the capability to drop frames while keeping the game play in real time, it "slows" down. Play one of the flash games with a P200 with a few things running in the back ground and things go slow. Hopefully not to many people are still running P200s, but the same thing can happen with faster computers that are bogged down.Neutron said:How can you slow them?
Funky Pong should be removed. It's very easy to get any score I want on the game. If I click "Go" carefully without moving the mouse, it stays right in the center of the paddle forever, as long as I don't touch the mouse. VideoFx must have noticed the same thing, because as soon as I get a high score on it, he beats me.Scott Greczkowski said:Again Funky Pong has a secret spot where if you hit it correctly it will bounce there all day long. I know this because it happened to me before.